The
MIS concentration prepares students to excel professionally and contribute
meaningfully to the knowledge/information economy of the 21st century. It is
the one business concentration that combines business and technology–exactly
what Silicon Valley is all about. That's why our graduates regularly score the
highest starting salaries of all of the business concentrations and get jobs at
great places like Google, Cisco, HP, Apple and eBay.
Computer technology and Internet are inevitable new
media in education methodology. Still, the central role in teaching belongs to
humans. The power of Internet lies in offering authentic materials, software,
education plans, list of exams, literature, etc. to schools, universities, and
institutions all over the world but under the same conditions.
Some of the advantages that are usually given as a
vote for using Internet are:
·
24 hour access
to materials;
·
all data can
be easily changed, edited or added;
·
data can be
exchanged and compared among different users;
·
learning is
with more enthusiasm that leads to faster memorizing of new materials;
·
communication
can be led outside the space and time that involves school as a central learning
place;
·
exercises and
drills are adjusted to different levels of knowledge;
·
developing of
new technology usage skills;
·
developing
skills for individual research and team work;
·
acquisition of
social awareness;
Of course, there are at the same time disadvantages
that we should be aware of and that we should keep in mind when preparing the
Internet materials for the classroom usage:
·
lack of a
person in charge of the information we find on the Internet;
·
easy access to
unsuitable content;
·
surfing the
web during and after the class time for the materials not connected with the
learning process;
·
virus threat.
Electronic commerce consists of the buying and
selling of products or services over electronic systems such as the Internet
and other computer networks. It also includes the entire online process of
developing, marketing, selling, delivering, servicing and paying for products
and services.
The Internet is a global system of
interconnected computer networks that use the standard Internet Protocol Suite
(TCP/IP) to serve billions of users worldwide. Now adays, almost all use
the internet. For communication, for studying, for business and some
for applications. The Internet can now be accessed almost anywhere by
numerous means, especially through mobile Internet devices.
Hypertext is the presentation of information as a linked network of nodes which readers are free to navigate in a non-linear fashion. It allows for
multiple authors, a blurring of the author and reader functions, extended works
with diffuse boundaries, and multiple reading paths.
Hypertext refers to the use of hyperlinks (or simply
“links”) to present text and static graphics. Hypermedia refers to the
presentation of video, animation, and audio, which are often referred to as
“dynamic” or “time based” content or as “multimedia.”
A “linear” communication medium is one we typically
experience straight through from beginning to end. The Web and other
hypertextual media are strongly non-linear.
Web designers and others who are interested in
hypertext often use the term “node” to refer to chunks of content. Links (or
hyperlinks) are the pathways between nodes. When we click links and thereby
display a succession of Web pages (nodes), we are in a sense “navigating” the
website. Navigation is only a metaphor; no one, of course, travels anywhere.
There are well-known arrangements of nodes and
links—often called “information structures”—that guide designers as they work.
The hierarchy is by far the most important structure because it is the basis of
almost all websites and most other hypertexts as well. In the web-like
structure any node can be linked to any other.
Hypertext is inherently nonlinear: it is
comprised of many interlinked chunks of self-contained text. Readers are
not bound to a particular sequence, but can browse through information
intuitively by association, following their interests by following a highlighted
keyword or phrase in one piece of text to bring up another, associated piece of
text. Hypermedia is the generalization of hypertext to include other kinds
of media: images, audio clips and video clips are typically supported in
addition to text. Individual chunks of information are usually referred to
as documents ornodes, and the connections between them
as links or hyperlinks the so-called node-link
hypermedia model. The entire set of nodes and links forms a graph network. A
distinct set of nodes and links which constitutes a logical entity or work is
called a hyperdocument; a distinct subset of hyperlinks is often called
a hyperweb.
Hypertext - Hypertext is basically the same as
regular text - it can be stored, read, searched, or edited - with an important
exception: hypertext is text with pointers to other text. The browsers let you
deal with the pointers in a transparent way -- select the pointer, and you are
presented with the text that is pointed to.
Hypermedia - Hypermedia is a superset of
hypertext. Hypermedia documents contain links not only to other pieces of text,
but also to other forms of media - sounds, images, and movies. Images
themselves can be selected to link to sounds or documents. This means that
browsers might not display a text file, but might display images or sound or
animations. Hypermedia simply combines hypertext and multimedia.
Multimedia is the field concerned with the computer-controlled integration of
text, graphics, drawings, still and moving images (Video), animation, audio,
and any other media where every type of information can be represented, stored,
transmitted and processed digitally.
A Multimedia Application is an
Application which uses a collection of multiple media sources e.g. text,
graphics, images, sound/audio, animation and/or video. Hypermedia can be
considered as one of the multimedia applications.
Multimedia uses computers to present text, audio,
video, animation, interactive features, and still images in various ways and
combinations made possible through the advancement of technology.