What is CALL?
Definitions of CALL:
·
Computer-assisted language learning
(CALL) was the expression agreed upon at the 1983 TESOL convention in a meeting
of all interested participants. This term is widely used to refer to the area of technology and second language
teaching and learning despite the fact that revisions for the term
are suggested regularly (Chapelle,
2001, p. 3).
·
Computer Assisted Language
Learning (CALL) may be defined as the
search for and study of applications of the computer in language teaching and
learning (Levy,
1997, p.1).
·
Given the breadth of what may go on in
computer-assisted language learning (CALL), a definition of CALL that accommodates
its changing nature is any process
in which a learner uses a computer and, as a result, improves his or her
language (Beatty,
2003, p. 7).
·
CALL has come to encompass issues of materials design, technologies, pedagogical theories and modes of instruction. Materials for
CALL can include those which are purpose-made for language learning and those
which adapt existing computer-based materials, video and other materials (Beatty,
2003, pp. 7-8).
What Computers Can and
Can’t “Do” (based on Meskill,
2002, p. 122)
|
Computers CAN
|
Computer CAN’T
|
|
Judge predetermined right-or-wrong
answers, e.g., multiple choice and fill-in-the-blanks
|
Judge unexpected input
|
|
Provide immediate, yet fixed,
feedback, suggestions, and encouragement
|
Provide individualized feedback beyond a predetermined list of messages
|
|
Provide authentic information throughmultimedia - texts, images, sounds,videos,
and animations
|
Engage learner in rich negotiation of meaning characteristic
of face-to-face interaction
|
|
Motivate task persistence
•Record learner’s
writing, speech, and learning progress
|
Motivate depth and quality of engagement characteristic of human
interaction
|
WHY WOULD WE NEED TO USE
CALL IN OUR EFL CLASSROOMS?
As technology becomes increasingly ubiquitous, it is
expected from the teachers to integrate it into the language classes.
This means not only bringing technology into the classroom, but offering learners technology–enhanced options outside the class time.
This means not only bringing technology into the classroom, but offering learners technology–enhanced options outside the class time.
HOW IS IT CONNECTED TO
CONSTRUCTIVISM?
The design of CALL materials generally takes into
consideration principles of language pedagogy and methodology, which may be
derived from different second language learning theories (e.g. behaviourist,
cognitive, constructivist). Constructivist-based instruction often includes
providing the learner with skills or support (e.g. modelling, coaching,
scaffolding) and encouraging the learner to actively construct his or her own
personal learning experience.
The teacher’s role is to aid the learner in this construction rather than
simply providing that information to her or him (Bowers et al., 2010).
HOW TO START USING
CONSTRUCTIVIST CALL IN OUR CLASSROOMS?
Blended learning is
learning that combines face-to-face (f2f) teaching with online elements (Hockly
2011). The amount of f2f instruction versus online instruction can vary widely,
and will depend on factors which include one’s teaching context, the needs and
expectations of the learners, the resources that are available and the content
and design of the course. In the case of most of us, young teachers, we are
only starting experimenting with blended learning. The best way is to start
small, preferably with one class and offering as little as 10 percent of the
work online – possibly simply as an extra task. Once we and our learners gain
confidence with the tools and online work, we can build more online components
into the course. According to a teacher trainer Hockly (2011), we should start
from looking at the syllabus of the course we are going to teach – we need to
be aware of which elements to offer online and which to offer in the
f2f classroom.
COMPUTER-ASSISTED LANGUAGE
LEARNING
HISTORY OF CALL DEVELOPMENT
This section gives a brief
history of CALL development. The review aims at showing, chronologically, the
development of CALL over the last 30 years by linking to important
technological developments, theories of learning and language teaching
approaches. Some key examples of CALL programs and projects developed in this
period are also shown.
Warschauer (1996) divides
CALL into phases of development as follows: Behavioristic CALL, Communicative
CALL, Integrative CALL (Multimedia CD-ROM), and Integrative CALL (Internet).
The beginning of a new phase does not necessary mean the end of programs and
methods of the previous phase, rather the old is included within the new
(Warschauer, 1996).
Advantages of CALL
Learner’s Factors
- CALL can adapt to the learners' abilities and
preferences.
- CALL can adapt to the learners’ cognitive and
learning styles.
- CALL can adapt to the learner’s self-paced
learning. CALL can be used for remedial work for slow learners and to
accelerate learning for fast learners.
- CALL offers individualized and private
learning.
- CALL, with branching capability, provides
choices and paths for learning, allowing learners to work independently.
- CALL allows learners to control their own
learning process and progress.
Motivation and Attitudes
- CALL provides strong motivation for learning.
Students will often do on a computer what they are reluctant to do in a
textbook or paper-pencil.
- Some CALL features such as graphics, sounds,
animation, video, audio are interesting and motivating for many learners.
- CALL can improve learners’ attitudes towards
learning English.
- CALL (internet) provides authentic
communication that motivates students to use language outside language
classroom.
Feedback and Progress
Record
- CALL can provide immediate responsiveness and
feedback.
- CALL provides accurate records of the
learner’s performance and progress.
Teacher’s Roles and the
Relationship with the Learner
- CALL can change the relationship between
teacher and student.
- The teacher becomes a facilitator rather than
a person who controls the learning environment.
- CALL is predictable and non-judgemental.
Mastery Learning
- CALL provides opportunities for
mastery-learning language skills.
- CALL can lower the amount of time required to
master some materials.
A brief history of CALL
CALL's origins can be
traced back to the 1960s. Up until the late 1970s CALL projects were confined
mainly to universities, where computer programs were developed on large
mainframe computers. The PLATO project, initiated at the University of Illinois
in 1960, is an important landmark in the early development of CALL (Marty 1981). In the late
1970s, the arrival of the personal computer (PC) brought computing
within the range of a wider audience, resulting in a boom in the development of
CALL programs and a flurry of publications. Early CALL favoured an approach
that drew heavily on practices associated with programmed instruction.
This was reflected in the term Computer Assisted Language Instruction (CALI),
which originated in the USA and was in common use until the early 1980s, when
CALL became the dominant term. There was initially a lack of imagination and
skill on the part of programmers, a situation that was rectified to a
considerable extent by the publication of an influential seminal work by
Higgins & Johns (1984),
which contained numerous examples of alternative approaches to CALL. Throughout
the 1980s CALL widened its scope, embracing the communicative approach and
a range of new technologies. CALL has now established itself as an important
area of research in higher education: see the joint

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